For this project, I was in a group of 5 and was in charge of gameplay, audio, level design, and Debugging. In terms of gameplay, I made wall running, grappling, a slide attack, and wall jumping. I was proud of all these tasks, as I tried to make them feel good to the player. I worked on finding and applying most of the audio in the game and in terms of level designing, I designed the lava dome level.